using System;
using System.Collections.Generic;
using System.Xml;

namespace Studio.Game.GameBox
{
    public enum Keywords_V1
    {
        // Reserved
        INVALID = -1,    // used to build key tree
        // Language description
        COMMENT = 0,
        VERSION = 1,     // 1 or 2, or any number valid
        FORMAT,          // TEXT(default) or XML
        // Verbs
        SENDKEYS,        // SendKeys to foreground window       | SENDKEYS = Hello{ENTER}
        MOUSEMOVE,       // Mouse move Simulation               | MOUSEMOVE = 640, 480
        MOUSECLICK,      // Mouse click simulation              | MOUSECLICK or MOUSECLICK = 640, 480 
        SLEEP,           // Sleep for a centain while           | SLEEP = 1000
        // Agent interations
        SETAGENT,        // Set an agent property or variable   | SETAGENT = VAR, 10
        GETAGENT,        // Get an agent property or variable   | GETAGENT = VAR
        CALLAGENT        // Do something script cannot complete | 
    }

}
